Exploring Fallout, the Gaming World’s Most Surprising TV Hit

The Fallout TV series has made a triumphant return to streaming services, and it's fair to say that fans were delightfully shocked by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it succeeded in capturing different facets of the player's experience.

We followed vault-dweller Lucy, trying to uphold her morals and discovering that the ruined world made that incredibly hard; Max, the militant faction new recruit, who starts challenging his organization's authority and unleashes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the radioactive wilderness.

Building Anticipation for Season Two

The show's first season conclusion disclosed key information about the culprits behind the global annihilation that sealed a group of people in subterranean shelters for an extended period. It also raised plenty of questions open for the upcoming chapter – and, this time, anticipations are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.

“Going into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the response to the show, so this time people are arriving with more eagerness and new expectations.”

A New Vegas Vibe for Season Two

The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 feeling of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its makers insisted on physical models and locations were constructed, mirroring the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to seem like it’s tangible.”

In fact, almost every element you see on-screen is real, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is crafted by accomplished storytellers who are also longtime fans, alongside the game developers behind the video games. This mutual respect for the universe is apparent in the final product.

The second season is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This approach will create a new audience reaction, something the creators themselves are looking forward to engage with.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”

Colleen Perez
Colleen Perez

A passionate writer and mindfulness coach dedicated to helping others find peace and purpose in everyday life.